Visually build particle gradients and auto generate ColourSequence code.
Paste to RStudio
How does ColourSequence work?
ColourSequence is a Roblox data type used to define a gradient of colours over a normalised time range from 0 to 1. It is most commonly used with ParticleEmitters to control the colour of particles over their lifetime.
Color Points: Each point on the sequence defines a colour at a specific time value. Roblox smoothly interpolates between these points.
Time (0.0 to 1.0): Represents where on the gradient the colour appears. 0.0 is the very start (e.g. when a particle is born) and 1.0 is the very end (e.g. just before it dies).
Keypoint Limit: Roblox allows a maximum of 20 keypoints in a single ColourSequence.
Invert Colors: Flips all keypoint positions so the gradient plays in reverse — useful for quick variations without rebuilding from scratch.
Copy Raw Value: Copies only the ColorSequence.new({...}) expression — ideal for pasting directly into a property field or a larger script.